Software drawing instruments can follow a rhythm or abide by rules independent of drawn gestures. This is a form of collaborative drawing in which the draftsperson controls some aspects of the image and the software controls others.
Original Processing.org Example: Pulses
// All Examples Written by Casey Reas and Ben Fry // unless otherwise stated. int angle = 0; void setup() { size(200, 200); background(102); smooth(); noStroke(); fill(0, 102); } void draw() { // Draw only when mouse is pressed if (mousePressed == true) { angle += 10; float val = cos(radians(angle)) * 6.0; for (int a = 0; a < 360; a += 75) { float xoff = cos(radians(a)) * val; float yoff = sin(radians(a)) * val; fill(0); ellipse(mouseX + xoff, mouseY + yoff, val/2, val/2); } fill(255); ellipse(mouseX, mouseY, 2, 2); } }