Based on code from Keith Peters (www.bit-101.com). A line segment is pushed and pulled by the cursor.
Original Processing.org Example: Follow1
// All Examples Written by Casey Reas and Ben Fry // unless otherwise stated. float x = 100; float y = 100; float angle1 = 0.0; float segLength = 50; void setup() { size(200, 200); smooth(); strokeWeight(20.0); stroke(0, 100); } void draw() { background(226); float dx = mouseX - x; float dy = mouseY - y; angle1 = atan2(dy, dx); x = mouseX - (cos(angle1) * segLength); y = mouseY - (sin(angle1) * segLength); segment(x, y, angle1); ellipse(x, y, 20, 20); } void segment(float x, float y, float a) { pushMatrix(); translate(x, y); rotate(a); line(0, 0, segLength, 0); popMatrix(); }