Move the cursor across the screen to draw. In addition to creating software tools to simulate pens and pencils, it is possible to create unique tools to draw with.
Original Processing.org Example: CustomTool
// All Examples Written by Casey Reas and Ben Fry // unless otherwise stated. int dots = 1000; float[] dX = new float[dots]; float[] dY = new float[dots]; float l_0 = 0.0; float h_0 = 0.0; float legX = 0.0; float legY = 0.0; float thighX = 0.0; float thighY = 0.0; float l = 30.0; // Length of the 'leg' float h = 60.0; // Height of the 'leg' float nmx, nmy = 0.0; float mx, my = 0.0; float offset; int currentValue = 0; int valdir = 1; void setup() { size(200, 200); noStroke(); fill(102); rect(0, 0, width, height); offset = width/2; } void draw() { // Smooth the mouse nmx = mouseX; nmy = mouseY; if((abs(mx - nmx) > 1.0) || (abs(my - nmy) > 1.0)) { mx = mx - (mx-nmx)/20.0; my = my - (my-nmy)/20.0; // Set the drawing value currentValue += 1* valdir; if(currentValue > 255 || currentValue <= 0) { valdir *= -1; } } iKinematics(); kinematics(); pushMatrix(); translate(offset, offset); stroke(currentValue); line(thighX, thighY, legX, legY); popMatrix(); stroke(255); point(legX+offset, legY+offset); } void kinematics() { thighX = h*cos(h_0); thighY = h*sin(h_0); legX = thighX + l*cos(h_0 - l_0); legY = thighY + l*sin(h_0 - l_0); } void iKinematics() { float tx = mx - width/2.0; float ty = my - height/2.0; float c2 = (tx*tx + ty*ty - h*h - l*l)/(2*h*l); //in degrees float s2 = sqrt(abs(1 - c2*c2)); // the sign here determines the bend in the joint l_0 = -atan2(s2, c2); h_0 = atan2(ty, tx) - atan2(l*s2, h+l*c2); }