by Daniel Shiffman. Render a simple sine wave.
Original Processing.org Example: SineWave
// All Examples Written by Casey Reas and Ben Fry // unless otherwise stated. int xspacing = 8; // How far apart should each horizontal location be spaced int w; // Width of entire wave float theta = 0.0; // Start angle at 0 float amplitude = 75.0; // Height of wave float period = 500.0; // How many pixels before the wave repeats float dx; // Value for incrementing X, to be calculated as a function of period and xspacing float[] yvalues; // Using an array to store height values for the wave (not entirely necessary) void setup() { size(200,200); frameRate(30); colorMode(RGB,255,255,255,100); smooth(); w = width+16; dx = (TWO_PI / period) * xspacing; yvalues = new float[w/xspacing]; } void draw() { background(0); calcWave(); renderWave(); } void calcWave() { // Increment theta (try different values for 'angular velocity' here theta += 0.02; // For every x value, calculate a y value with sine function float x = theta; for (int i = 0; i < yvalues.length; i++) { yvalues[i] = sin(x)*amplitude; x+=dx; } } void renderWave() { // A simple way to draw the wave with an ellipse at each location for (int x = 0; x < yvalues.length; x++) { noStroke(); fill(255,50); ellipseMode(CENTER); ellipse(x*xspacing,width/2+yvalues[x],16,16); } }