Simple curves are drawn with simple equations. By using numbers with values between 0 and 1 in the equations, a series of elegant curves are created. The numbers are then scaled to fill the screen.
Original Processing.org Example: SimpleCurves
// All Examples Written by Casey Reas and Ben Fry // unless otherwise stated. void setup() { size(200, 200); colorMode(RGB, 100); background(0); noFill(); noLoop(); } void draw() { stroke(40); beginShape(); for(int i=0; i<width; i++) { vertex(i, singraph((float)i/width)*height); } endShape(); stroke(55); beginShape(); for(int i=0; i<width; i++) { vertex(i, quad((float)i/width)*height); } endShape(); stroke(70); beginShape(); for(int i=0; i<width; i++) { vertex(i, quadHump((float)i/width)*height); } endShape(); stroke(85); beginShape(); for(int i=0; i<width; i++) { vertex(i, hump((float)i/width)*height); } endShape(); stroke(100); beginShape(); for(int i=0; i<width; i++) { vertex(i, squared((float)i/width)*height); } endShape(); } float singraph(float sa) { sa = (sa - 0.5) * 1.0; //scale from -1 to 1 sa = sin(sa*PI)/2 + 0.5; return sa; } float quad(float sa) { return sa*sa*sa*sa; } float quadHump(float sa) { sa = (sa - 0.5); //scale from -2 to 2 sa = sa*sa*sa*sa * 16; return sa; } float hump(float sa) { sa = (sa - 0.5) * 2; //scale from -2 to 2 sa = sa*sa; if(sa > 1) { sa = 1; } return 1-sa; } float squared(float sa) { sa = sa*sa; return sa; }