by Daniel Shiffman. Using Perlin Noise to generate a wave-like pattern.
Original Processing.org Example: NoiseWave
// All Examples Written by Casey Reas and Ben Fry // unless otherwise stated. int xspacing = 8; // How far apart should each horizontal location be spaced int w; // Width of entire wave float yoff = 0.0f; // 2nd dimension of perlin noise float[] yvalues; // Using an array to store height values for the wave (not entirely necessary) void setup() { size(200,200); frameRate(30); colorMode(RGB,255,255,255,100); smooth(); w = width+16; yvalues = new float[w/xspacing]; } void draw() { background(0); calcWave(); renderWave(); } void calcWave() { float dx = 0.05f; float dy = 0.01f; float amplitude = 100.0f; // Increment y ('time') yoff += dy; //float xoff = 0.0; // Option #1 float xoff = yoff; // Option #2 for (int i = 0; i < yvalues.length; i++) { // Using 2D noise function //yvalues[i] = (2*noise(xoff,yoff)-1)*amplitude; // Option #1 // Using 1D noise function yvalues[i] = (2*noise(xoff)-1)*amplitude; // Option #2 xoff+=dx; } } void renderWave() { // A simple way to draw the wave with an ellipse at each location for (int x = 0; x < yvalues.length; x++) { noStroke(); fill(255,50); ellipseMode(CENTER); ellipse(x*xspacing,width/2+yvalues[x],16,16); } }