Processing.js

Noise3D

Using 3D noise to create simple animated texture. Here, the third dimension ('z') is treated as time.

Original Processing.org Example: Noise3D

// All Examples Written by Casey Reas and Ben Fry
// unless otherwise stated.
float increment = 0.01;
// The noise function's 3rd argument, a global variable that increments once per cycle
float zoff = 0.0;  
// We will increment zoff differently than xoff and yoff
float zincrement = 0.02; 

void setup() {
  size(200,200);
  frameRate(30);
}

void draw() {
  background(0);
  
  // Optional: adjust noise detail here
  // noiseDetail(8,0.65f);
  
  loadPixels();

  float xoff = 0.0; // Start xoff at 0
  
  // For every x,y coordinate in a 2D space, calculate a noise value and produce a brightness value
  for (int x = 0; x < width; x++) {
    xoff += increment;   // Increment xoff 
    float yoff = 0.0f;   // For every xoff, start yoff at 0
    for (int y = 0; y < height; y++) {
      yoff += increment; // Increment yoff
      
      // Calculate noise and scale by 255
      float bright = noise(xoff,yoff,zoff)*255;

      // Try using this line instead
      //float bright = random(0,255);
      
      // Set each pixel onscreen to a grayscale value
      pixels[x+y*width] = color(bright,bright,bright);
    }
  }
  updatePixels();
  
  zoff += zincrement; // Increment zoff
  
  
}