## Easing

Move the mouse across the screen and the symbol will follow.
Between drawing each frame of the animation, the program
calculates the difference between the position of the
symbol and the cursor. If the distance is larger than
1 pixel, the symbol moves half of the distance from its
current position toward the cursor.

**Original Processing.org Example:** Easing

**// All Examples Written by Casey Reas and Ben Fry
// unless otherwise stated.**
float x;
float y;
float targetX, targetY;
float easing = 0.05;
void setup()
{
size(200, 200);
smooth();
noStroke();
}
void draw()
{
background( 51 );
targetX = mouseX;
float dx = mouseX - x;
if(abs(dx) > 1) {
x += dx * easing;
}
targetY = mouseY;
float dy = mouseY - y;
if(abs(dy) > 1) {
y += dy * easing;
}
ellipse(x, y, 33, 33);
}