Move the mouse across the image to obscure and reveal the matrix. Measures the distance from the mouse to each square and sets the size proportionally.
Original Processing.org Example: Distance2D
// All Examples Written by Casey Reas and Ben Fry // unless otherwise stated. float max_distance; void setup() { size(200, 200); smooth(); noStroke(); max_distance = dist(0, 0, width, height); } void draw() { background(51); for(int i = 0; i <= width; i += 20) { for(int j = 0; j <= width; j += 20) { float size = dist(mouseX, mouseY, i, j); size = size/max_distance * 66; ellipse(i, j, size, size); } } }